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2024-2025 Campaign

The Dragon Coast in the Forgotten Realms, once a center of power and nobility, has devolved into a region dominated by thieves' guilds, pirate bands, and secret societies. For the past fifty years, a permanent winter has set in, making seas colder and wilder, hindering trade, and causing snow-covered mountains and inaccessible mines. The freezing of Dragonmere has halted sea travel, and the cause of these changes is unknown, threatening the entire Forgotten Realms.

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Community Content

Baelin’s Route – An Epic NPC Man Adventure

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You may have already seen the delightful web series, Epic NPC Man, but did you know that Baelin, the series’ cheerful, ever-angling huckster recently starred in a feature film more than 30 minutes in length? Can non-player characters experience significant personal growth? Find out in the epic adventure, Baelin’s Route:

You can support the makers of Epic NPC Man, Viva La Dirt League, on Patreon or by purchasing some epic merch featuring Baelin himself. Or meet the creators by signing up to join their Discord server.


Community Content

#RPGaDay2021 Day 13 – “Flood”

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The Old World by Alyn Spiller
The Old World, by Alyn Spiller

Beneath the Waters of Our World

Water is an amazing and often underutilized element for Role Playing Games. In the real world, we have  thousands of marine biologists, oceanographers, educational, corporate and private diving expeditions. Snorkeling and scuba diving are an hugely popular pastime for vacationers. And yet, we honestly know almost nothing about what is in the ocean.

We can make maps of the bottom of the ocean, and have little idea what’s actually going on there. We can send probes and even people to the crushing depths of the bottom, but know that just a few feet out of our field of vision might be something unique and spectacular. And sometimes, a fish that has been extinct for millions of years just comes wandering by to say hello.

In fact, the reason that “Nessie” in Loch Ness is such a fun mystery is because that lake is absurdly complex. It’s so large, deep and hard to understand that we can’t be certain that we didn’t just miss the hundred-foot prehistoric creature floating around in it.

The Waters of a Fantasy World

In a recent essay, I talked about a river god, and some of the mysteries of that river.  In a fantasy realm, you have SO many more options to make water interesting.

For creatures, there are aquatic elves, which take normal land-side creatures and give them an aquatic element. There are a number of sentient aquatic sentient species, kuo-toa, merfolk and cecaelias, to name a few, with societies and cultures of their own. There are an untold number of threatening aquatic creatures–jellyfish, squid and octopus variants, and any of the snakes and dragons that make water a very dangerous place. Plus there are the creatures, like elementals, water djinn, and so on which aren’t even native to the plane (usually) but can be found there.

For sites, there are shipwrecks which carried who-knows-what to a destination that was never reached. They may be cursed, guarded or just inaccessible. They may make the explorer rich with treasures or magic; they may be as empty as a crime boss’ vault opened on national tv. Or they may contain secrets that point to riches, profoundly affect the world in some way, or are better left at the bottom of the sea.

There are sea caves available for exploration, or hidden by silt, rock slides or even magical barriers. Caves are almost never empty.

There can also be lost habitats…cities claimed by the sea. Usually, these would be wreckages of stone or other materials, eaten away by the years. Even relatively recent floods would do away with most material quickly. Any secrets hidden there could be lost forever, unless one knows where to look. But there may also be habitats that have endured, showing little sign of deterioration. Good materials, such as dwarven construction might aid this preservation. Or it could be that the buildings were well defended magically, and they continue to work long after the original casters are gone and the spells have lost their purpose.

And of course, where you have sentients, there are usually habitats. In my world, one of the great elvish cities is below water, and was able to resist the scourge of the shadow folk by simply not being accessible. The thing I try to consider when I create such worlds is that the sea is three dimensional, and so entrances, paths and building decorations may not have a traditional up-down orientation.

Mysteries of the Sea

What I love about the sea, even if I don’t use it often, is the idea of the character-facing mysteries available to explore. I mentioned in the first section of this that we don’t know much about the sea. Those who live there will of course know much more, and they may be encouraged to share what they know, or they may be inclined to protect secrets that even casual observation might unveil.

Inherently, the sea is inaccessible to those of the world above, so those who live in the sea will either have no connection to the land dwellers, or they will have limited exposure to ships or coastal inhabitants. This means that they likely have no knowledge or interest in how things work above, and their societies may be alien, and their motivations different.

This means that mysteries that are important to the land, may be uninteresting to those of the sea, and vice versa. It means that they may also assign a strange price for any support in learning a mystery, or may be completely unwilling to help with what seems like a straightforward request.

A shipwreck may be considered “littering” and the cost for removing the valuables is to remove the wood and other litter that the ship brought with it. The secret map of the Lost MacGuffin may point to a merchild playground now, and be off limits to adventurers. The merchildren may even be using the MacGuffin as a toy.

It’s also possible that the guardian of the treasure of the cave is considered scary by the land dwellers, and really scary by those nearby who have an idea of what it is. 

The options are endless, here, because you not only have the normal mysteries, but the inaccessibility of the environment which makes it harder to learn what’s going on, the change in environment itself that offers up a whole new set of mysteries, and the paradigms of different cultures who view things completely differently.

Accessiblity

I’m only going to touch on this, because it’s one of the reasons I don’t run these adventures often. Not only are the worlds under the sea three dimensional and weird, they are also quite dangerous. Without magical means, a fantasy character can expect to live about 5 minutes before they die. A good swimming score and high constitution might double that. That said, the difference between “5-20 minutes” and “several days” is clearly one that will not allow natural solutions, especially in a party where one failed save means one less party member.

There are helms, spells, potions and similar that will allow extended time underwater. Hopefully those same items will allow some incremental mobility, since the fastest swimmers in the world are slower than the slowest fish.

If people go into the water frequently, there may be easy access to means of getting around. If there is a small group, then maybe the party needs to get in with that group to learn their secrets, or at least obtain their support. Or the entire expedition may hinge on first finding lost secrets above ground to allow safe and timely exploration below the sea.

About The Art

Today’s header art is The Old World, by Alyn Spiller. Alyn is a professional digital artist out of the UK, and his work is impressive enough that I’ve pre-asked for permission to use other of his pieces in an unspecified future article, because I’m sure I’ll want to. You can see his work at his website alynSpiller.com.

I chose this because even my own thinking had stopped at “floods cover the things you know.” This work went beyond; it gave a glimpse at what unknowns may be hidden beneath the depths. What I especially like is that this isn’t a “lost city of Atlantis” image where the unfathomable depths of the ocean hides a secret. This is within visual distance of someone in a small craft.

I can imagine someone looking down on a day when conditions are just right, and catching a glimpse of some massive hidden secret that the waters have covered for who knows how long. The red glow and the alien creatures makes it not just mysterious, but ominous. If I were in that boat, I’d be heading for shore with all due speed.


For the last three years, I’ve put header art on all of my essays. I do this because it adds an interesting graphical element to my text-only essays. But very quickly, I realized that the art actually inspires some essays or brings in detail that add more depth to the articles.

This is one of those. I had decided that “flood ” was a great launching point for one type of essay, but on seeing this piece by Alyn Spiller, I realized I had to write a completely different essay to do it justice.


This article was cross-posted on Greg’s RPG blog, Dice Deliberations.


Roleplaying

A Student of the Game or How I Spent the Pandemic

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In October of 2020, I needed a distraction from events in my life. Toastmasters led me to return to a hobby that I loved, was introduced to in high school, yet left a few years after I graduated. I was on Meetup one night doing something Toastmasters related and saw a Meetup event for a local in-person Dungeons & Dragons group. I figured it was kismet, as Toastmasters and Dungeons & Dragons are about as far apart as one can get. Or so I thought at that time; that’s another story, however.

I took a chance and reached out to the event organizer. He was kind, helpful, and friendly. Little did I know that he would become a true friend soon after this. We started to play and it took me a while to get my footing in this new version–fifth edition, or 5e for those familiar with it. I was rusty, like a rusted, disused, neglected short sword. I had, however, joined Toastmasters several years before, so I had that chemistry going for me, as well as my experiences in theater in college . . . and the great teacher of life as well, of course.

Then the pandemic struck in March of 2021. Play stopped entirely. I kept in touch with my friend, our group’s Dungeon Master (DM), and we both lamented that we wanted to play. I was unable to play online due to technological limitations and he only wanted to play in-person. We were at a standstill.

I therefore turned to watching videos on YouTube to brush up on this new edition, as well as read the player facing source books, as I didn’t want to pull back the veil, as my friend likes to say, of 5e like I had with 1e and 2e. Kenn Kihiu has this to say, “A student of the game is the player who only wants to get better. The player who loves instruction and correction. The player with more heart than ego. The player who does not drudge the daily practice but revels in it.”

That was me. I watched the following YouTube channels: Dungeon Craft, Taking20, Nerdarchy, Ginny Di, and a smattering of others like How to Be a Great DM, Geek and Sundry (of course), D&D Beyond, XP to Level 3, and Seth Skorkowsky. I picked up a lot of player tips along the way to make me a better player and make better characters. (Which I made a lot of. This was the other thing I did to maintain my interest in the game.) My DM, now friend, and I spent a lot of time discussing the finer points of the game we both love. I also took the occasional dip into the DM side of things and watched Matthew Colville’s channel along with the occasional DM related videos on one or more of the aforementioned YouTube channels.

I would fill up a voluminous tome with all of the information I learned from all of this study and becoming a student of the game if I were to list it all here. And the learning continues, both in real life now that my D&D group resumed in-person play again (which may be in doubt again because of the Delta variant), my becoming a member of the Dungeons & Toast Toastmasters club, stepping behind the DM screen for the first time in an age, watching even more YouTube channels and YouTube videos, reading even more D&D source books and talking with my friend about the game of D&D and exploring the hobby that I love.

Got a question? Just ask. I may even have an answer for you! Now go out there and make yourself a student of the game!

Sources Cited:

“Becoming a Student of the Game,” The Learning of Life, 1 September 2021.


Roleplaying

The Power of Yes, and … in Role-playing Games

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What does improvisational comedy have to do with role-playing games? Well, I’ll tell you. First, a bit of background. Dungeons & Dragons (D&D) is in all probability the most well-known role-playing game. Wikipedia states that “A role-playing game (sometimes spelled roleplaying game;[1][2] abbreviated RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines.[4]1

Like role-playing games, improvisational comedy also has rules. One of these rules is the yes, and . . . rule, which Wikipedia defines as ““Yes, and…”, also referred to as “Yes, and…” thinking, is a rule-of-thumb in improvisational comedy that suggests that a participant should accept what another participant has stated (“yes”) and then expand on that line of thinking (“and”).[1][2]2

How is the rule of yes, and… applied to D&D or any other RPG? Whether a Game Master (GM) or a player you will improvise dialogue and actions throughout the course of the adventure. If a GM or player says no, that line of discussion, that line of thought, or that conversation is dead due to a lack of anywhere for it to go. (At times, a GM has to say no out of necessity… sorry, players.) If you want to enrich your encounters, in particular your social encounters, with non-player characters (NPCs) or player characters (PCs) — your fellow adventures — empower yourself and employ the power of the yes, and… rule and see where it takes you; it may become an adventure all its own and take you to places that you’ve never thought of or imagined.

Man in suit celebrating victory, pumping a fist in joy - by cookie_studio - www.freepik.com
Leverage the power of “Yes, and…” to improve social interactions in roleplaying games!

And who knows? You may think of an idea on the spot that may have never occurred to you before; the yes, and… rule gets you out of yourself and into a more creative, magical, spur-of-the-moment improvisational space. Unleash the power of your creativity and improvisational skills and give the yes, and… rule a try the next time you sit down with your friends to play an RPG and watch the magic happen as whole new worlds of adventure open up for you, ripe for exploration. When I think of the use of the improvisational comedy rule yes, and… in RPGs, I say, “yes please!”


Sources cited:

“Role-playing game,” Wikipedia, 29 July 2021, https://en.wikipedia.org/wiki/Role-playing_game.
“Yes, and. . .,” Wikipedia, 12 February 2021, https://en.wikipedia.org/wiki/Yes,_and….


Other

New Year, New Possibilities Await

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Happy New (Toastmasters) Year! In the previous Toastmasters year, the Dungeons & Toast club achieved Select Distinguished status, which is the second highest level of recognition a club can earn in any one Toastmasters year. This distinguished status reflects how well a Toastmasters club serves their members and helps them achieve their goals. The achievement of Select Distinguished status is an impressive feat for a club that only chartered three months ago! Congratulations, Dungeons & Toast club members! Thank you to all of our guests and members who helped us achieve this level of excellence in the previous Toastmasters year!

This Toastmasters year our club will aim even higher and again strive for excellence as we work to achieve President’s Distinguished status, the highest level of recognition a club can earn in any one Toastmasters year!

If our club achieved Select Distinguished status in three short months, imagine what our club will accomplish in an entire year! Get ready to soar even higher, my fellow adventurers! Stay tuned as this Toastmasters year will be a fun year as we have a number of surprises coming your way! Adventure has called to us, and the Dungeons & Toast club members have answered the call! An epic tale of adventure — one worthy of legends — begins…

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