Our club combines the fun of roleplaying with public speaking practice. Join us for thrilling adventures and improve your speaking skills at the same time. Whether you’re an experienced speaker wanting to polish your techniques or new to public speaking and looking to overcome stage fright, our club offers a unique and exciting experience for everyone.
Meetings
Dungeons & Toast meetings follow the proven structure of Toastmasters, but with the heart of a roleplaying table: shared imagination, friendly challenges, recurring characters, collaborative storytelling, and just enough chaos to keep things interesting.
Each meeting gives members and guests multiple ways to practice public speaking in a supportive, playful environment. Some people arrive wanting to become better presenters. Others want to practice character voices, storytelling, improvisation, leadership, or simply speaking up with more confidence. Around here, all of those are valid quests.
At Dungeons & Toast, every meeting has a little extra flavor. Our playful, often fantasy-inspired themes help turn an ordinary speaking practice session into something closer to a shared adventure. Recent themes have included:
- The Call to Action
- End of Year Celebration
- Introducing Campaign Characters
- Out with the Old
- The World Cup of Dungeons & Toast
- Pride!
- How the Storm Found You
- Adventuring Parties - Villainous or Heroic
- The Dungeon Parable
- Adventuring with Horses
Prepared Speeches
Prepared speeches are the main story moments of the meeting. Members deliver 1–3 planned speeches, often developed through Toastmasters’ Pathways learning program, which helps speakers build skills in areas like storytelling, persuasion, leadership, humor, and presentation design.
At Dungeons & Toast, these speeches might be personal stories, educational talks, character-driven pieces, campaign lore, dramatic monologues, comedy bits, or anything else a speaker is excited to share. This portion of the meeting is guided by the Toastmaster-of-the-Day, who serves as the evening’s host and keeps the adventure moving.
Impromptu Speaking
Impromptu speaking, known in Toastmasters as Table Topics, is where the dice really start to roll. The Table Topics Master presents questions, prompts, or scenarios, and members or guests respond with short 1–2 minute speeches.
Sometimes the prompts are practical. Sometimes they are fantastical. You might be asked to persuade a dragon not to eat you, explain your character’s suspicious backstory, defend an unpopular opinion, or respond to a perfectly ordinary real-world question with no goblins involved whatsoever. Either way, the goal is to practice thinking on your feet in a low-pressure, high-encouragement environment.
Evaluation
Evaluation is where we help each other level up. Prepared speakers receive supportive feedback from assigned evaluators, and the meeting as a whole is reviewed by the General Evaluator.
Our evaluations focus on what worked, what could be strengthened, and what the speaker might try next. The tone is constructive, generous, and practical. Nobody is here to defeat the party. We are here to help each other grow.
Online Adventuring
Dungeons & Toast has a unique Game Master structure, wherein multiple members volunteer to each run (or co-run) one or more adventurers that will comprise the annual campaign arc. Each of our campaign years begin and end with the start and end of the Toastmasters year (July 1- June 30), and the theme of the campaign is tied to the year of the Eastern Zodiac. Past campaigns have included:
- 2022 – Year of the Tiger: The Lost Lair of the Manticore
Players were conscripted by the arrogant Duke Sandeford Wilhelm Daggerford to recover the Orb of Davros, a powerful artifact said to grant its bearer extraordinary charisma and the ability to persuade others of nearly anything.
Reluctant campaign master: Loni H - 2023 – Year of the Rabbit: Warrens of the Harengon
Limited to animalfolk races such as Harengon, Aarakocra, Leonin, and others, players banded together to thwart the schemes of Lucifera: a wicked necromancer seeking the immortality of lichdom through the sacrifice of 500 innocent Harengon. Their heroic efforts were, naturally, complicated by the “help” of the vain and self-absorbed Mayor Fluffy Bunny.
Campaign master: Greg S - 2024 – Year of the Dragon: Heirs of the Dragon
Trapped in a seemingly endless winter, players set out to uncover the fate of Qinglong, the Eastern dragon and spirit of spring. Along the way, they sought the aid of his spiritual siblings—though their efforts sometimes stirred those powerful beings to wrath instead.
Campaign master: Andrew B - 2025 – Year of the Serpent: Prophecy of the World-Eater
The Cult of the Serpent, a fanatical order bent on bringing about the world’s end, believes five mythic artifacts lost across Jormunmere hold the key to breaking Jörmungandr’s stone slumber. As the cult scours the land and ancient prophecies stir, heroes must rise—or Jormunmere may awaken to fire, flood, and the serpent’s roar.
Campaign master: Kait W - 2026 – Year of the Horse: Riders Beyond Worlds
Mist gathers on the old roads of Gwynneth. Riders vanish into silver fog. Horses shy at empty air. Paths once thought ordinary now seem to lead somewhere stranger than the next village, and the people of the Moonshae Isles are beginning to whisper that old boundaries are no longer holding.
Campaign masters: Loni H and Andrew B
Will I Have to Speak?
Toastmasters strives to be a positive and supportive environment; we never require visitors to speak unless they are comfortable doing so! If you are called upon and prefer not to speak, you can simply respond with “pass.”
Cost
Enrollment in Toastmasters is processed every 6 months, with the total amount due partially pro-rated. Click here to learn more about costs or click here to submit a new member application.
Leadership
Members Matter Most™ in Toastmasters, and Toastmasters International has carefully created a hierarchy intended to put the individual member and his or her needs at the forefront. Members are organized into Clubs, Clubs into Areas, Areas into Divisions, Divisions into Districts, and Districts into Regions.
At the Club level, members volunteer to fill specific “officer positions” for 12 months at a time, each of which has its own set of responsibilities. Our current executive leadership includes:
| D&T Title | TI Title | Officer |
|---|---|---|
| Guild Master | President | Brian L. |
| Quest Master | Vice President Education | Angel L. |
| Recruitment Master | Vice President Membership | Nancy C. |
| Master Bard | Vice President Public Relations | Mindy B. |
| Master Scribe | Secretary | Cody L. |
| Master of Coin | Treasurer | Kelly S. |
| Sergeant at Arms | Sergeant at Arms | Kenneth B. |
| Former Guild Master | Immediate Past President | Kelly S. |
| Campaign Master | Loni H.Andrew B. | |
| Web Master | Loni H. |