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Upcoming Events
- Sep. 11 – 6:45 pm PST: Dungeons & Toast Meeting
- Sep. 18 – 6:45 pm PST: Dungeons & Toast Meeting
- Sep. 30 – 12:00 am PST: Club Success Plan Deadline
- Sep. 30 – 12:00 am PST: Smedley Award Membership-Building Ends
- Sep. 30 – 12:00 am PST: October Membership Dues Deadline
- Oct. 2 – 6:45 pm PST: Dungeons & Toast Meeting
- View Full Calendar …
A Better Bag of Holding
We’re working on some upgrades to the Dungeons & Toast inventory system to make all that hard-earned loot a little more useful!
Consume Consumable Items
Potions, herbs, and other consumable items now have a Consume option right in your inventory. Using it will remove one copy of the item from your inventory, so you can finally drink that potion instead of carrying it around for the next three campaigns because what if you need it later?
Sell Unwanted Loot
Got an item your character no longer needs? You can now sell eligible items from your inventory and receive a portion of their value back in gold. By default, items will sell for 25% of their value — but your character’s sell rate can potentially improve through quests and other rewards. Note that some special items may be marked as unsellable.
Inventory History
Your character now has an Inventory History: a record of items you’ve purchased, consumed, sold, or received as awards, along with gold awarded during games.
That means you’ll be able to look back and see not just what your character owns, but how their collection has changed over the course of their adventures.
These changes should provide a much better foundation for making loot, shopping, rewards, and character inventories more interesting in future campaigns.
More shinies are coming! ✨
Roll for Employment: Medieval Careers Nobody Mentioned at the Job Fair
If you’ve ever wandered through a modern job fair thinking, “Where are the positions involving dragons, cursed paperwork, or enchanted footwear?” tonight’s meeting theme will feel like a natural career pivot. At 7pm Pacific, Dungeons & Toast explores the medieval job market nobody asked for but everyone secretly wishes existed — from Dungeon Accountants balancing treasure hoards to Potion Taste Testers bravely sipping questionable liquids for science and hazard pay.
You’ll step into Table Topics that challenge you to defend your qualifications as a Cloud Herder or Moat Algae Specialist, hear speeches delivered with the authority of a royal decree, and enjoy evaluations that may or may not involve references to goblin HR policies. It’s communication practice wrapped in fantasy chaos, perfect for adventurers of all levels.
So polish your armor, update your medieval résumé (“Endorsed for: dragon negotiation, scroll organization”), and join us tonight. Roll for initiative, roll for employment, and maybe don’t ask about the dental plan.
The Guildhall Is Getting an Upgrade
If you’ve spent any time with Dungeons & Toast, you know we have a habit of looking at perfectly ordinary Toastmasters activities and asking an important question:
But what if it were a quest?
Giving a speech earns XP. Taking a meeting role becomes part of your adventuring career. Showing up in costume, completing officer training, or helping the Guild in some other way can all become achievements worth celebrating.
Lately, we’ve been working on some major upgrades to the Dungeons & Toast Guildhall—and they all revolve around one idea:
What if the entire meeting experience felt a little more like playing the game?
Three new systems—the Meeting Herald, Quest Board, and Scribe Ledger—are being built to work together across the life of a Dungeons & Toast meeting.
Before the Meeting: The Meeting Herald Calls for Heroes
Every adventuring party has the same problem eventually:
We have a quest. We have a date. We have snacks. Does anyone want to be the Evaluator?
Filling meeting roles has long required a fair amount of nudging, reminding, Discord posting, and last-minute volunteer wrangling. The Meeting Herald is designed to make that process easier — and hopefully more fun.
As a meeting approaches, the Herald can identify roles that still need volunteers and issue a call to the Guild through Discord. Instead of simply announcing that a role is vacant, those messages will include an Accept This Quest link.
And when the important roles are already covered, there’s no reason to pester everyone unnecessarily. The goal isn’t to send more reminders. It’s to make the reminders we do send useful, timely, and easy to act on.
Between Meetings: Visit the Quest Board
Of course, not every adventure begins with an emergency summons from the Herald.
Sometimes you go looking for trouble.
The new Quest Board is being designed as a central place in the Guildhall where members can see opportunities to participate in Dungeons & Toast.
Looking for your next speaking opportunity? Available speech slots for the month appear as quests waiting to be claimed.
Want to earn extra XP? Featured quests can call attention to opportunities such as paying dues early, participating in a speech contest, completing officer training, or tackling another pre-selected challenge.
Some quests may be available to everyone. Others may have only a few openings. Some will appear only during a particular month or season.
The important part is that instead of opportunities disappearing into Discord history or being mentioned once during announcements, they’ll have a home.
If you’re wondering what your character can do next, check the Quest Board.
After the Meeting: The Scribe Ledger Records the Deeds
Naturally, every good adventuring guild needs someone to write down what happened. (Did anyone take notes last session?)
That’s where the Scribe Ledger comes in.
Dungeons & Toast awards XP and achievements for all sorts of things that make our meetings more fun — not just giving speeches and filling roles. Members might arrive wearing a costume, sporting an on-theme virtual background, or by inviting a guest.
Until now, recording some of those achievements has involved a decidedly unmagical process involving lists, messages, and a fair amount of manual bookkeeping behind the scenes. The Scribe Ledger is being built to turn that bookkeeping into part of the Scribe’s normal post-meeting duties.
The Scribe can pull up the meeting, see the adventurers who attended and the roles they filled, record the relevant accomplishments, and submit the completed ledger.
Less bookkeeping for our officers. Fewer achievements slipping through the cracks. And, most importantly: More XP for adventurers who earned it.
One Adventure, From Beginning to End
Individually, each of these systems solves a fairly mundane club-management problem.
Together, though, they’re designed to be quality-of-life improvements at all different levels of participation.
The Meeting Herald tells you where the Guild needs help.
The Quest Board shows you adventures you can choose for yourself.
The Scribe Ledger records what the party accomplished.
And behind all three is the same philosophy we’ve been experimenting with since Dungeons & Toast began: gamification works best when it isn’t simply a layer of points pasted on top of Toastmasters.
It should make participating more fun.
A vacant meeting role isn’t just an empty box on an agenda. It’s a quest nobody has accepted yet.
A speech slot isn’t something an officer needs to beg someone to fill. It’s an opportunity sitting on the Quest Board.
And when you show up, participate, help the party, and do something worth celebrating, that accomplishment shouldn’t disappear when everyone logs off Zoom.
There is still more work happening around all three systems, and you’ll see pieces of them appearing in the Guildhall as they’re ready.
So keep an eye on the Quest Board.
Listen for the Herald’s call.
And give the Scribe something worth writing down.
The Guildhall is getting an upgrade — and we’re going to need adventurers.
Blood in Moonshae

Today in the misty Moonshae Isles, trouble is brewing. While old loyalties, rival cultures, and supernatural forces has long since made interrelation difficult it has been exacerbated by the strange portals. Among you somewhere there is a legion of evil from beyond the portal indistinguishable from native Moonshae residents. Perhaps they are Northlander? Or the ever more suspicious Marked by the beast?
Our Table Topics social deduction game runs as follows: each participant will have a role and secret information, but somewhere among the group are those working against everyone else. Players will need to listen carefully, share what they know, question suspicious stories, and persuade others to see things their way. Even when someone dies, their knowledge and influence can still affect the fate of the group.
Whether you’re a seasoned adventurer of the isles or simply finding your way through its misty shores, you’ll have to decide who deserves your trust—and who might be leading you toward danger.
You will want to know a bit about the roles: https://script.bloodontheclocktower.com/ The script we will use is all good village roles and the demon will be Legion.
Roles assuming 12 players: Steward, ravenkeeper, savant, washerwoman, village idiot, artist, slayer, chef, investigator,virgin, empath, undertaker, drunk, fortune teller, (about half of players) legion. The number of good and evil roles will be determined at the start of the session since the size of the group would be important in determining that. I may adjust the list depending on how many show up.
I will give information to the good village roles over text at the start of the meeting. Legion characters will need to choose any good village role to feign being. All characters will share their information at the start then after each 1-2 response an execution is available by majority vote. The majority will be Legion. However all players are able to use the al sahir ability to guess who the evil team is to win. Evil team also will not be told who is on their team.
Can good find the demon in time? Or will evil overrun this once peaceful town?
Join us Friday at 7:00 p.m. Pacific Time to be a part of the story! Register to visit here.
Blood on the Moonshae: A Dungeons & Toast Adventure Awaits
Across the mist‑covered Moonshae Isles, under a moon glowing an ominous crimson, heroes gather. Not to clash steel with monsters or cast arcane spells — but to sharpen their voices, strengthen their stories, and step boldly into the spotlight.
This Friday at 7pm Pacific, Dungeons & Toast invites you to journey into the heart of our latest theme: Blood on the Moonshae. Whether you’re a seasoned adventurer or someone simply curious about Toastmasters, this meeting is designed to pull you into a world where creativity thrives and communication becomes a quest worth taking.
To help you fully immerse yourself in the adventure, we’ve created themed Zoom backgrounds inspired by the Moonshae Isles — moonlit forests, ancient standing stones, eerie coastlines, and more. Using them is easy, and they instantly transport you into the world we’re exploring together.
Join us on our newest adventure.









