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2024-2025 Campaign

The Dragon Coast in the Forgotten Realms, once a center of power and nobility, has devolved into a region dominated by thieves' guilds, pirate bands, and secret societies. For the past fifty years, a permanent winter has set in, making seas colder and wilder, hindering trade, and causing snow-covered mountains and inaccessible mines. The freezing of Dragonmere has halted sea travel, and the cause of these changes is unknown, threatening the entire Forgotten Realms.

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Roleplaying

Low Level Play

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Medieval female warrior posing with spear, shield. Free Photo

What level Dungeons & Dragons (D&D) 5e characters do you prefer to play? I prefer low-level characters. If I can get away with it, and my Dungeon Master allows it, I prefer to start at level zero! Why, you ask!? Simple. The game is more fun that way for me and is rife with character development, opportunities to role-play, and more of the focus is on these aspects of the game than on game mechanics, which can be the case at higher levels as characters start to gain more abilities.

And at these lower character levels is when the fun begins! I know some player’s favorite levels are levels two and three because that is when they get to pick their subclass(es). That’s fun, I must admit, and opens up whole new worlds of game play, character development, and opportunities to role-play, and I like those levels too. I like it best when I start the game and my character has limited supplies and abilities, with nothing but my wits to rely on for my character’s survival.

The majority of characters are in the level one to six range, according to D&D Beyond through the Bell of Lost Souls. Since that is the case, as around level seven is when characters start to leave the realm of mortals and ascend to having god-like powers and abilities, that’s just one more reason for me to extend out the low-level play by one more level and start at level zero. (Which, as D&D Beyond notes in their study, only a small fraction of players are playing level zero characters.)

I’d rather MacGyver myself out of situations through creative thinking, having my wits about me, and be accompanied by trusty, stalwart companions at the lower levels than play at the higher levels where it seems that anything is possible. That’s just me. What are your favorite D&D 5e character levels to play and why?

P.S. If you want to dig into this topic a little more, go here.


Roleplaying

Equipped for Life’s Adventure: Heroic Fantasy – Heroic Reality

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Knights of the medieval castle Free Photo

Can a game, Dungeons & Dragons (D&D) in this case, provide more than just a night’s entertainment with friends? While I’ve never thought of D&D as anything more than a game, evidence suggests that it can be more than a game and that “. . . (role-playing) is what allows Dungeons & Dragons to be an effective therapeutic tool because it gets our brain in a state where it is primed to learn and grow and evolve in ways that we can’t do normally (2:52-3:02),” states Cade Heaton. Does D&D help us learn in uncharacteristic and unusual ways, and maybe even better ourselves in the process?

Maybe through the act of role-playing characters in these make believe fantasy worlds and adventures, we imagine and practice being our best selves, as supported by Cade Heaton who says, “While Dungeons & Dragons may simply be a game, it’s tool [SIC] as a therapeutic tool lies in its ability to simulate worlds for us to practice ourselves and practice who we want to be . . . (4:07-4:17).” I know I dream of being more heroic in my daily life and maybe playing D&D is an extension of that, more than just wish fulfillment, and a way to tap into the highest part of myself, do something good and noble, and be my best self.

Perhaps D&D is a fun game that helps me, and others, self-actualize through the experiences in the game, with its trials and tribulations, as we embark upon the hero’s journey. Cade Heaton further goes on to say that “Dungeons & Dragons is proof of the true power of storytelling, the power of our imagination, and it’s a tool that we can use to shape our minds and the world that they inhabit going forward, making D&D as therapy a powerful idea for the future (7:34-7:50).” Tap into your imagination and use it to (re)create your life for the better. If you can imagine rich, robust fantasy words, such as those provided by D&D, you can tap into the power of your imagination to make positive changes in your real life.

Works Cited:


Heaton, Cade. “Saving Your Brain with Dungeons & Dragons TedxBallStateUniversity.” YouTube, uploaded by Tedx, 23 July 2019, https://www.youtube.com/watch?v=tv0okhnpffo. Accessed 25 January 2022.


Roleplaying

Equipped for Life’s Adventure: Life Skills and Lessons Learned from Playing Dungeons & Dragons

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Greet the final battle alone illustration. Free Photo

Equipped for Life’s Adventure: Life Skills and Lessons Learned from Playing Dungeons & Dragons

Imagine a world that teems with dungeons to explore and elves, dragons, dwarves, and other fantastical creatures to interact with. Now imagine if adventures in this fantasy realm could help you in real life. Ethan Gilsdorf in his Why Dungeons & Dragons is Good for You (In Real Life) TedxPiscataquaRiver talk says “I want to tell you a story about why our journey into a world of fantasy can help you navigate the real world (1:26-1:34).”

At its heart, Dungeons & Dragons (D&D) is a collaborative storytelling game where the outcome of players’ actions may be determined by the roll of the dice. If you undertook an adventure in a fantasy game in a positive, supportive, friendly atmosphere with stalwart, trusted companions where you learned about life, and stretched your creative and problem solving muscles, all the while having fun, would you? In all likelihood, you would.

Although it has been said that there’s no wrong way to play D&D, generally, players work together to solve problems, overcome challenges, and complete quests, through the utilization of their creativity, ingenuity, and imagination, as Mr. Gilsdorf informs us, “This game is played in the imagination (3:39-3:41).” Using the power of their imaginations and the willingness to experiment and take risks in order to overcome obstacles and challenges, players’ grow as people through these experiences, which translate over into real life.

The skills and experiences acquired by playing D&D cut across many cross sections of life, a few examples of which include—teamwork, collaboration, the aforementioned problem solving, and storytelling, because after all, who doesn’t love a good story? And the game can open doorways to new worlds, and equip you with the skills necessary and empower you to face, and overcome, your own challenges in real life, as “Life is like that dangerous dungeon — you need to be prepared, and you shouldn’t wander through it without the tools to MacGyver yourself out of trouble”, states Mr. Gilsdorf. Through the role playing of characters, oftentimes different than ourselves, we grow in character as people.

In D&D where your character earns levels through the completion of quests and oftentimes, role playing, experiences in the game can lead to your own personal growth and development and a deeper understanding of others. According to Mr. Gilsdorf, “Another step in building character is developing empathy and tolerance. You and me, we’re separate beings — I’m the “self”; you’re the “other.” So, how do we bridge that gap? Role-playing creates that intersection.” In addition, the game may equip you to see the world in different ways and help you overcome your own internal challenges as Mr. Gilsdorf states, “Deep inside each of us is a dungeon with a powerful dragon. You won’t know whether you can defeat it — or even befriend it — unless you try.”

Works Cited:

Gilsdorf, Ethan. “Why Dungeons & Dragons is Good for You (In Real Life). TedxPiscataquaRiver.” YouTube, uploaded by Tedx, 21 May 2016, https://www.youtube.com/watch?v=6PaHJqpQnyw. Accessed 24 January 2022.

Gilsdorf, Ethan. “How playing Dungeons & Dragons has helped me be more connected, creative, and compassionate.” Ted Talks, Ideas.Ted.Com, 9 January 2018, https://ideas.ted.com/how-playing-dungeons-dragons-has-helped-me-be-more-connected-creative-and-compassionate/. Accessed 24 January 2022.


Administration

Dungeons & Toast Takes the #D100 Lead!

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Dungeons & Toast members take the lead in the latest member- and club-incentive program, 26 weeks of success! Congratulations to the following members for successfully completing miles:

  • Patrick Verebely, 8 miles
  • Hovey Yu, 7 miles
  • Yannika Chansrichawla, 2 miles

Members, look forward to exciting opportunities to log your own mileage soon!


Other

A Table Topics Story: The Waffelmeister Tragedy

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Please enjoy this story, inspired by the table topics session of January 21, 2022.

A broken old man stepped out from his ramshackle home. It was by no means the oldest home in the neighborhood, a lovely collection of victorians, but it had become a shadow of its former self. The bushes had grown mangled and unmanageable, the grass patchy and turning a decaying color of yellow. The shutters seemed hanging on by fragments of life, waiting for the next strong wind to dislodge them completely. As the man pulled the door shut, a wrought-iron “W” came loose and swung down to look like an M. The Wiffelmeister Manor, once a proud standard in the town of Dejeun, had lost its luster.

Some children rode by on bikes. “Hi, WAFFLE-meister.”

The man turned and if you look closely, you can see scars in a crisscross pattern across his face. He sneered at the children as they rode away, laughing. “It was not always like this,” he muttered, under his breath. “One day… they won’t laugh anymore.” He turned his back to the street and locked his door. An inopportune time for him to take his gaze away from the street below as a young lady strolled confidently into his yard and tossed a small, white object at him.

*SPLAT*

Wiffelmeister felt the egg crack and splatter against the back of his head. As the slimy, cold ooze slid beneath his collar and trickled down his spine, he heard the familiar taunts of his neighbor’s on again, off again, friend and “special friend,” Madame Bacon. 

“You’re so lame, waffle man! Why don’t you just leave. No one wants you here.”

*SPLAT* *SPLAT* *SPLAT*

Three more eggs smacked against the side of the Wiffelmeister manner and with each “splat,” the man’s tired shoulders flinched, ever so slightly. His eyes watered as a lump of shame filled his throat. Swallowing it, he turned violently around and made his way angrily down his cracked, cobblestone walkway.

“Now you see here-”

“What’s that you were gonna say?”

Wiffelmeister paused. Next to Bacon, his neighbor and archnemesis, Sir Pancakeslot, stood on the sidewalk, casually leaning over his fence. 

“Be careful, buddy. That wood looks rotted enough to give way,” said another voice, joining the group. It was Breadman – the whole gang of his nightmares was here.

“Would you all please, leave me alone.”

“Sure, mate. Just taking out the trash.” And with that, Pancakesalot kicked over the trash cans at the end of the driveway and the three of them walked off laughing.

Wiffelmeister sighed. As he cleaned up the trash and replaced the cans, he started to cry a little bit. No one was around to abuse him anymore for just a moment. He thought bitterly about the day all this came to pass. The day his life was ruined…

Wiffelmeister Manor was bustling with activity as the master of the house, Sir Wiffelmeister himself, was preparing to unveil his latest invention. It was the talk of the town. 

“Could it be, has he done it?”

“If he has, the rivalry between him and Pancakeslot will be less rivalry and more… king and jester. Pancakes, what a joke!”

Conversations like this did not go unnoticed by Pancakeslot. He snuck through the shadows of the Wiffelmeister home, hoping to catch a glimpse at the machine he once helped build. 

“That’s it, it’s complete! I think it’s time I take Butters out to poop on young Pancakes’ lawn again. I wonder if he can hear the party from his sad little home next door? Oh, Chief!”

The chief of police stepped into the room, “Yes, sir?”

“Please make sure that if our filthy little neighbor complains about our party, it’s ignored.”

“Of course, sir.”

Pancakesalot heard all this. He watched as Wiffelmeister took his dog to crap on his lawn yet again. He stepped out of the shadows and looked at the machine that would ruin him. It was different than he remembered. He couldn’t believe it. For as much as he hated him, Wiffelmeister was a genius. There it sat churning out waffles every fifteen seconds. Giant containers of eggs, milk, flour, baking powder, and a secret mix of additional ingredients, passed down for generations in the Wiffelmeister family, fed into the machine. He took a deep breath – just smelling the sweet smell of the waffles he knew they would be perfect, down to the very last one. He smiled bitterly, thinking of how he had been thrown out for daring to suggest that a pancake griddle be added as an option.

“Pancakes. Are you mad? There’s no beauty in pancakes. Get out of my sight!”

As Pancakeslot pulled out his containers of vinegar and baking soda and threw them into the different containers of ingredients, he took no pleasure. That would come later. For now, this was self-preservation. He would never survive this invention. He had to break it.

WOOF! WOOF!

Wiffelmeister was coming back up the stairs and in his rush, Pancakeslot dropped a bag of baking soda and a bottle of vinegar as he fled the room. When the master of the home reentered his lab, he saw his machine bubbling over, ready to burst at the seams. Sprinting forward he didn’t notice the paste on the ground and slipped, face first into the-

“Oh no! It’s the WAFFLEMONSTER!”

Shaken from his reverie he saw a small group of preschoolers quickly cross the street to avoid his burnt face. He scowled and limped away. As he walked a subtle, almost imperceptible clang emanated from the sidewalk in front of his house with each step he took.

The next day, Wiffelmeister was exiting his home once again and heard a familiar “splat.” He turned and saw the three banes of his existence, each one worse than the last. They were clearly toasted.

“Ooops, sorry WAFFLEMONSTER.”

“Yeah! Her hand slipped.”

“It was an eggsellent throw, though. You must admit!”

“Seriously, no yolk.”

The three of them fell on the ground laughing.

Wiffelmeister grinned and flipped the switch by his door. He whistled as he walked – hardly limping at all today – down his driveway. He barely noticed the screams or the sound of his sizzling enemies as he stepped around his recently installed, newly invented, griddle sidewalk.

When he returned home, the chief and the rest of the police were there. The three breakfast buffoons were still stuck on the sidewalk but they had figured out how to turn off his griddlewalk. 

“I’m sorry, old friend. But we’re going to have to arrest you.”

“I’m afraid I can’t let you do that.”

Wiffelmeister knew anything he did at this point would force the chief’s hand. He sighed and looked at his old, disheveled, and once-proud manor. He gave a little wave. He strode forward, bringing his fists out of his pockets.

“No, DON’T DO IT!”

When the scene cleared, Wiffelmeister lay in the middle of the street, drowned in maple syrup and butter. The chief stood by a fire truck, desperately trying to rinse the remnants of the sticky concoction out of his hair.

“Chief, what are we going to do about her?”

“Who are you talking about,” and looking up, the chief saw a young girl of about 8 years old looking at him with puffy eyes and a stuffed waffle toy in her arms.

“What’s going to happen to me?”

The chief looked at the little girl. He looked down at a man who was better once. Before the arrogance, long before the tragedy of today, and remembered what could have been.

“I’ll take care of you honey. I can tell you all about your daddy.”

The little girl sniffled and nodded. 

“This is where your family used to live.”

Maple Wiffelmeister walked her daughter up the old walkway to the once esteemed Wiffelmeister Manor. She took a deep breath and she unlocked the front door. Flashing the okay sign to her Uncle Chief, she led her daughter into a home she had almost forgotten. Roaming the halls, bittersweet memories came rushing back to her in a flood. Lost in her thoughts, and lost in her old house, her daughter scampered off on her own. 

The young girl tripped over a small, raised tile in one of the rooms. Angrily she stomped on it and when she did, the wall behind her slid slowly aside to reveal a large machine. A bright red button blinked dully as she cautiously approached the forgotten waffle maker.

“MOMMY! MOMMY! You have to come try this!”

Maple looked up, startled and heard the dull, familiar rumbling of her father’s machine. A delicate, sweet smell wafted down from the floor above, tickling her with fond memories when breakfast was just breakfast.


Photos and Video

Dear Tom … a Monologue

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Many people are curious about the marriage between roleplaying and the Toastmasters program, specifically how the speech projects in Pathways can be retooled to develop our members’ roleplaying skills. Two weeks ago, member Andrew Brewer presented a speech focused on identifying and appealing to differing “Communication Styles,” a speech in Level 2 of his Path, Visionary Communication. Instead of describing his own personal communication style and recounting instances of relating to others’ differing styles, he assumed the role of a modernized Tom Bombadil, an enigmatic character from the world of Tolkien’s Middle Earth, giving the listener advice on how to best relate to members of the Fellowship of the Ring.


Administration

2022 #D100 TLI Takeaways

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Ever engaged, Dungeons & Toast sent a large contingent of members to the Toastmasters Leadership Institute yesterday. Andrew B, Cliff C, Michael C, Yanini C, Loni H, Arbind R, Greg S, Kelly S, Patrick V were all present for personal and professional development through officer training and a variety of great workshops.

Here are some key takeaways, according to those present:

Continue reading “2022 #D100 TLI Takeaways” »

Administration

Gain CHA with D&T Merch!

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Other

New Year, New You

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Undistinguished Toastmonster (UTM)

In the distance you hear a faint buzzing. You look around, trapped in a gray haze. In front of you is a stack of note cards. What in the world? The buzzing is getting louder. It’s coming from all around you. You finally slam your hands against your ears and…

Ugh… you’re awake. You remember who you are again. You’re the Toastmonster of some member of that weird Toastmasters thing. Dungeons & Toast. You walk by the mirror wiping the crust from your… eye? Okay, so this fool thinks they’re a cyclops today. Why couldn’t I have been a Salt and Grace Toastmonster? You grab one of Stephanie and Cliff’s imaginary muffins and read your Toastmonster Gazette.

FIRST MEETING OF 2022!

Are you kidding me? They let me sleep for how long? You brush your tooth. Gargle on some Listerine and spit up thinking of Hovey’s “Deadwinter’s Carol.” (Hit that link if y’all missed it!) The speech line-up will be full. The Toastmonsters are well-rested and ready to play.

Happy 2022!


Community Content

Meme Round Up: December

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