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Upcoming Events
- Sep. 11 – 6:45 pm PST: Dungeons & Toast Meeting
- Sep. 18 – 6:45 pm PST: Dungeons & Toast Meeting
- Sep. 30 – 12:00 am PST: Smedley Award Membership-Building Ends
- Sep. 30 – 12:00 am PST: October Membership Dues Deadline
- Sep. 30 – 12:00 am PST: Club Success Plan Deadline
- Oct. 2 – 6:45 pm PST: Dungeons & Toast Meeting
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Tonight: Welcome to Dystopia
The world didn’t end overnight. It started with a whisper—a glitch in the system, a shadow across the sun, the faint smell of smoke drifting from what used to be the Shire. Tonight, Dungeons & Toast invites you to peer into the ashes of what once was and speak bravely amid the ruins.
The theme: Dystopia.
From Orwell’s 1984 to the crumbling Capitol of The Hunger Games, from the sterile halls of Gattaca to the haunted dreamscapes of Blade Runner, dystopias show us what happens when humanity’s best intentions go terribly wrong. Even Middle-earth isn’t immune—remember Frodo’s nightmare vision of the Shire burning under Sauron’s reign? Every utopia teeters on the edge of something darker.
So bring your voice, your courage, and perhaps your ration card, as we explore how language and leadership survive when the world has gone sideways. Will you rise like Katniss, reason like Winston, or resist like the Fellowship clinging to hope in the darkness?
📅 Tonight — 7:00 PM
📍 Dungeons & Toast
🕯️ Dress Code: Post-apocalyptic chic encouraged, but not mandatory.
The microphones may crackle, the lights may flicker—but the revolution begins with your next speech.
All Hallows’ Eve
Join us this evening for our Halloween-themed meeting (costumes welcome and encouraged), tonight at 7 PM PT.
Seasons of Change
As the world outside shifts from one season to another, we’re reminded that change is not just part of nature, it’s part of us too. The falling leaves of autumn, the chill of winter, the blossoms of spring, and the warmth of summer each mirror the cycles we experience within ourselves.
In Dungeons & Dragons, adventurers often find themselves at turning points: moments where old habits are shed, new paths are forged, and growth demands both courage and adaptability. Just as seasons teach us that endings make way for beginnings, so too do challenges in our journeys become opportunities to evolve.
Tonight, we celebrate these seasons of change. This is a chance to embrace transformation: refining our voices, strengthening our leadership, and stepping into new roles. Like heroes who grow from novice adventurers into legends, we, too, can honor the shifts in our own lives and see them not as endings, but as doorways to growth.
So as the world transitions into autumn, let’s welcome change together, both in the stories we tell and in the people we’re becoming.
Being a Dungeon Master or How I Learned to Stop Worrying About Game Mechanics and Love the Story
It all started with an Eldritch Horror. As a Dungeon Master (DM) I had a great idea for an encounter in my leg of the Dungeons & Toast guild (club) adventure in the previous year’s guild campaign, Heirs of the Dragon, and it involved an Eldritch Horror. The idea was sound; the execution was not. (At the time of this adventure, the Dungeons & Dragons fifth edition [5e] ruleset was used.)
I struggled with how to create the creature that I wanted and to make it fair, yet still a challenge, to the Player Characters (PCs). What got in the way and tripped me up was game mechanics.
Another thing that got in the way was my execution of the idea and the encounter. First mistake, I should have reached out to the players involved and asked beforehand if it was okay to have something potentially bad, and violent, happen to their characters, even if only temporarily. I felt bad doing what I planned to happen in the encounter to one of the PCs, so I did it to my own character in the campaign, who probably got the worst of it, all things considered.
In service of telling the story during this encounter, I took some agency away from the players to be in control of the destiny of their characters.
If I were to run the encounter all over again, I would do it differently, to address the aforementioned things. This is how we learn, right, from our mistakes?
Fast forward to this year’s Dungeons & Toast guild campaign, the Prophecy of the World Eater, where I am again serving as a DM. Yes, I’m at it again with creature and encounter design. In my leg of the campaign adventure, players will have more agency and be more in control of their character’s destinies than in the adventure with the Eldritch Horror. I intend to accomplish this by having more communication with players before the adventure and a redesign of encounters, based on my experience with the previously mentioned Eldritch Horror encounter, to allow for more player choice, control, and determination of what happens with their characters. This time, however, I completely dispensed with game mechanics in the process of encounter design to create what I envisioned. Then, and only then, did I turn to game mechanics to assign those in game statistics and mechanics that are necessary and that powers any RPG and makes them go; always with an eye towards making it fair for the PCs. More I cannot say, as I don’t want to give away more than I already have to the players. (Since the players may be reading this, perhaps it’s too late for that!)






















