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Dungeons & Toast is an online Toastmasters club where tabletop roleplaying, storytelling, and public speaking collide.

Theme: A Telling in the Woods

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Heirs of the Dragon Roleplaying

Heirs of the Dragon: The Location & The Problem

On the southern shores of the Dragonmere, there lies the Dragon Coast.

Welcome to the Dragon Coast

In the Forgotten Realms there is a small geographical area known as the Dragon Coast. It exists on the southern shores of the Dragonmere (also known as the Lake of Dragons) which runs into the Sea of Fallen Stars to the east. From the west, the Tun River flows into Dragonmere through a small, wetlands area and a large mountain range protects the region from the south. The Dragon Coast has long been known for its lack of central government and to outsiders, functions as a small collection of city-states and pirate holds. Power has never been focused in one group but rather ebbs and flows between the different thieves’ guilds, pirate bands, and secret societies that work in the shadows of the region.

There was a time, many generations ago, that this area was the center of power and nobility. Over the centuries, it has devolved into a culture of “everyone has a price.” No one knows when it began, but everyone understands that this is the reality of the Dragon Coast.

Forever Winter

For the last five decades, the seas have gotten colder, darker, and more wild, increasingly limiting trade to the region. The tops of the Giant’s Run Mountains have been covered with snow and the mines in the Gulthmere Forest have gotten colder as the years have gone by, making it nearly impossible to access the resources within. Even the edges of the “Lake of Dragons”, have begun to freeze at their narrowest point between Westgate and Urmlaspyr, forcing the towns on the western edge of Dragonmere to discontinue all travel by sea indefinitely.

No one knows what’s wrong on the Dragon Coast. But if it is not solved, the fallout will be felt by all life in the Forgotten Realms.


Special Events Warrens of the Harengon

Food Finale on June 21!

The last meeting of the year is rushing towards us at an alarming speed! If anyone remembers last year, we had a wonderful medley of D&D themed recipes available to earn extra XP for the new campaign.

This year, we are doing the same! But instead of one person providing the recipes, you can earn your XP by submitting your own recipes for the finale. Here are the rules:

  • Recipe Submission: 15 XP
  • Make a dish during the finale: 5 XP per dish (Max 3)
  • Total XP Available for next year’s campaign: 30 XP

To post your recipes you can:

1 – Post the recipe in the #finale-recipes channel on Discord: https://discord.gg/k38qyxwX
2 – Email to Andrew.Brewer@gmail.com
3 – Message me @skiptomybrew in Discord

DEADLINE FOR SUBMISSIONS WILL BE JUNE 18 TO GIVE FOLKS TIME TO DO SOME GROCERY SHOPPING!

I hope lots of people participate in sharing fun food, cocktail, and mocktail recipe ideas with the group. Bonus good vibes if your recipe is character themed!


Administration

Guild Election Results

Hello fellow guild members!

My greatest apologies for the delay but as many of you know, we held our guild officer elections at the beginning of the month. It is my great honor to introduce the guild leadership for the 2024-2025 Toastmasters year:

Guild Master (President): Greg Stockton

Quest Master (VP of Education) Andrew Brewer

Recruitment Master (VP of Membership): Cameron Pedersen

Master Bard (VP of Public Relations): Kait Watson

Master Scribe (Secretary): Kenneth Bradshaw

Master of Coin (Treasurer) Kelly Sclafani

Sergeant at Arms: Mindy Begenat

Thank you to all the members who ran for positions of leadership and thank you to those of you who will be serving as club officers next year. And finally, thank you to our current officers for such a great 2023-2024 Toastmasters year!


Resources Roleplaying

GM Mechanic: Player Support Dice

There are a lot of things that are great about virtual tabletop gaming. Roll20 has changed the way we get to visualize our games and with the introduction of AI artwork, one could make the argument that a virtual tabletop might be even more immersive than in-person. Obviously nothing can beat a tabletop of hand-painted minis on a tactile map with mountains and trees but let’s be real, who can afford to do THAT? 

Pause as the author pictures a great tabletop ocean map with water and ships as far as the eye can see.

Where was I? Yes, the benefits of the virtual tabletop. You can combine that with great map builders and beautifully conceived, AI-generated imagery to create an amazing visual experience. Players can easily customize and control their tokens, there is no worry about scale, no worry about needing to find a table big enough. They’ve even done some amazing things with the creation of delightfully designed virtual dice. 

But there is one thing that I struggle with in a virtual environment: combat.

I already find combat in person tedious. How many times have you been in a situation where you know, every round, you’re going to attack the enemy closest to you. You roll your dice, add your modifiers and boom, you’re done. The next person goes, the warlock we’ll say, and it’s the same thing but with Eldritch blast. But, there comes a moment when someone who has been so focused on what they want to do that they haven’t paid attention to what’s going on. “Is that enemy close enough for me to hit? Can I cast Flaming Sphere? How far can I move?”

It’s hard to keep track of all the things one can do during their phase of combat, but it’s a struggle for those who pay attention and prepare while others need the additional help. In-person, this can be handled while the rest of the group can have a fun conversation, plan what else to do during the next round of combat, or grab a snack and just catch up. It’s easier to stay engaged in every round of combat in-person. A player can ask questions about what they want to without disrupting current play. Virtually, only two people can really have a conversation at any given time. So, if you’re like me and have ADHD, you may fall in the trap of zoning out. You may lose track of what’s going on. So to address this understandable challenge, I created a mechanic called “Support Dice” in my most recent campaign.

Player Support Dice 

Can be earned by strong, SUCCINCT roleplay during combat. When a player earns a “Support Dice,” they may use the dice to assist one of their party members at any point during the round of combat. It can be used in two ways:

  1. You may add a D20 to your party member’s attack roll.
  2. You may add a D20 to your party member’s damage roll.

To use the dice, pick a point in combat when another party member is attempting an attack or spell and roleplay how you will be assisting their actions. Example:

The rogue is attacking with their crossbow. I will use shape water and splash water in the enemy’s eyes, distracting them so that it makes it easier to hit.

Or:

The paladin is swinging his hammer to strike the enemy. I will shape earth and create a wall behind the enemy so they take additional damage.

The mechanic was created to encourage two things: paying more attention and more combat roleplay opportunities. 

I tried this out with my Batteries not Included game, and a couple of people used it towards the end of the game. They focused on helping their party members succeed when they had previously failed which was not an initial use I had considered. But I like my players to be successful. The creative throwing of Mayor Fluffy Bunny to assist made everything worthwhile.

Beyond that, the mechanic was not used much which I believe is my own fault. I limited the number of combat encounters, focusing more on skill check activities and puzzle solving. I also made the combat encounters a bit too squishy for the level of party members that were participating in combat during my game. Who would have thought, the GM who doesn’t love combat creates shorter combat scenarios!

I’m looking forward to trying this mechanic in other games I coordinate. I know many individuals that struggle with focus during combat, whether they also have ADHD or not. I’m hoping that this might encourage individuals to be more thoughtful about both keeping track of the actions of other members of their part as well as preparing how they are going to take their actions in combat.


Photos and Video Special Events

World Building in Horror with Alan Baxter

Last Friday, D&T welcomed award-winning British-Australian horror author Alan Baxter. He spoke to our group on the topic of world-building within the horror genre, touching on a number of things, including the differences between an action choreographed to appear on camera compared to the way an action scene needs to be written for appreciation by someone reading the scene. Watch the full 24-minute presentation below.

In honor of our special guest, the extemporaneous speaking portion of our meeting was themed “Dumb Ways to Die,” in which members and guests were prompted to choose a character and location then challenged to deliver narratives of their own deaths within the fictional town of Vorostrova. View the recording below and judge for yourself which was the “dumbest way to die.”

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