GMs often struggle to differentiate their NPCs from one another. (We once joked that somehow all our GM’s NPCs seemed to have British accents.) In this video, voice actor Darren McStay demonstrates a number of vocal characteristics that can be layered to create distinct-sounding characters. A few of these characteristics include texture (breathy vs. dry), air placement (throat vs. nose), and tempo. Why not experiment with a few of these characteristics to add additional interest to your game world or player character?