Magic Shop

Welcome to Fergus’s Wayfarer Wares, where moonlit roads, old bargains, and stranger paths all seem to cross beneath one roof. Behind the counter stands Fergus, ready with a grin, a bit of advice, and an uncanny knack for knowing what a traveler will need before they do. Browse his collection of silvered tack, Fey-touched charms, bottled wonders, and gear gathered from every corner of the Moonshaes—and should you spend your hard-earned gold, he’ll pour you a foaming mug of Peatfire Ale, dark and smoky enough to warm you after a long ride through rain, mist, or worlds best left unnamed.

Shop Filters

Common Adventuring Gear 2 GP
Description:

Editor’s Note: This is Legacy Content.

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Rare Weapon 5500 GP
Common Adventuring Gear 25 GP
Description: Not available
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Rare Wondrous Item 7000 GP
Uncommon Wondrous Item 0 GP
Description:

This small mechanical beetle is filled with alchemist’s fire. When activated and thrown, it scurries towards a target within 20 feet and explodes, dealing 1d6 fire damage to all creatures within a 5-foot radius.

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Common Adventuring Gear 50 GP
Description: Not available
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Common Adventuring Gear 50 GP
Description: Not available
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Uncommon Wondrous Item 500 GP
Uncommon Wondrous Item 500 GP
Uncommon Wondrous Item 500 GP
Uncommon Wondrous Item 500 GP
Rare Wondrous Item 7000 GP
Uncommon Ammunition 200 GP
Description:

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Applicable Ammunition:

Arrows, Blowgun Needles, Crossbow Bolts, Energy Cells, Firearm Bullets, and Sling Bullets.

D&D Beyond: Ammunition, +1
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Rare Ammunition 1375 GP
Description:

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Applicable Ammunition:

Arrows, Blowgun Needles, Crossbow BoltsEnergy Cells, Firearm Bullets, and Sling Bullets.

D&D Beyond: Ammunition, +2
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Common Adventuring Gear 5 GP
Description: Not available
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Rare Wondrous Item 5500 GP
Description:

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.

D&D Beyond: Amulet of Health
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Uncommon Wondrous Item 500 GP
Description:

While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors.

D&D Beyond: Amulet of Proof Against Detection and Location
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Uncommon Wondrous Item 500 GP
Rare Wondrous Item 7000 GP

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