Wand of Magic Missiles

item_type_wand

Item Type: Wand

Item Rarity: Uncommon

Requires Attunement: No

D&D Beyond: Wand of Magic Missiles

Source: Dungeon Master’s Guide

Consumable: No

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile. For 1 charge, cast the level 1 version; increase the spell’s level by 1 for each additional charge.

It regains 1d6 + 1 charges daily at dawn. If you expend the last charge, roll 1d20; on a 1, it crumbles into ashes and is destroyed.

To top
Please Wait…