Item Type: Wand
Item Rarity: Uncommon
Requires Attunement: No
D&D Beyond: Wand of Magic Missiles
Source: Dungeon Master’s Guide
Consumable: No
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile. For 1 charge, cast the level 1 version; increase the spell’s level by 1 for each additional charge.
It regains 1d6 + 1 charges daily at dawn. If you expend the last charge, roll 1d20; on a 1, it crumbles into ashes and is destroyed.