Wand of Paralysis

item_type_wand

Item Type: Wand

Item Rarity: Rare

Requires Attunement: Yes

Attunement Details: require attunement by a Spellcaster

D&D Beyond: Wand of Paralysis

Source: Dungeon Master’s Guide

Consumable: No

This wand has 7 charges. While holding it, take a Magic action and expend 1 charge to fire a thin blue ray at a creature you can see within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of its turns, it repeats the save, ending the effect on a success.

It regains 1d6 + 1 charges daily at dawn. If you expend the last charge, roll 1d20; on a 1, it crumbles into ashes and is destroyed.

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