Roleplaying

Using Conflict Resolution Techniques to Design the Manticore Finale.

As last year’s VP Education, I encouraged people to stretch themselves and to give the speeches they wanted to, within the framework of Pathways.

I recently took my own advice, and gave a Persuasive Influence, Level 3 Conflict Resolution speech on using conflict resolution techniques to help me design the Manticore finale in a way that would satisfy people.

The speech went very well, and I rewrote it as a general purpose RPG blog entry, on my Dice Deliberations site. That article can be seen on my blog DiceDeliberations.com, excerpted below:

I recently had the opportunity to combine my job, a speech project, and my love of Role Playing Games into a single speech at Dungeons and Toast, my TTRPG-themed Toastmasters club.

The Toastmasters speech was from my Persuasive Influence path and was the “Conflict Resolution” project, where you learn about conflict resolution techniques, then apply them to a problem and talk about the results.

Conflict resolution, both as presented in the Toastmasters project, and in the types of work I do, does not mean addressing a hostile work environment or other conflicts of that nature. It has to do with helping intelligent, passionate groups of people to find a solution where there is no single right answer, and everything is a trade-off.

The header art for that article, and shown above, is “Betrayal” by Mario Nevado, and is used with his permission.

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