Welcome to Ingrid’s Hall of Enchanted Wares and Steaming Brews, where old magicks and hearth-bound wisdom meet beneath a smoke-darkened roof. Behind the counter stands Ingrid. Browse her trove of wondercraft—steel kissed by runes, charms heavy with fate—and should you trade silver for spellwork, she’ll pour you a steaming horn of Dragon’s Breath Delight, a draught strong enough to wake the bones of giants and warm a frost-bitten soul.
The black blade of this sword is crafted from a mysterious arcane alloy. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you are immune to effects that turn undead.
Dark Blessing.While holding the sword, you can use an action to give yourself 1d4 + 4 temporary hit points. This property can’t be used again until the next dusk.
Disheartening Strike.When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it’s immune to the frightened condition. Once you use this property, you can’t do so again until the next dusk.
This small mechanical beetle is filled with alchemist’s fire. When activated and thrown, it scurries towards a target within 20 feet and explodes, dealing 1d6 fire damage to all creatures within a 5-foot radius.