Item Type: Wand
Item Rarity: Rare
Requires Attunement: Yes
Attunement Details: require attunement by a Spellcaster
D&D Beyond: Wand of Paralysis
Source: Dungeon Master’s Guide
Consumable: No
This wand has 7 charges. While holding it, take a Magic action and expend 1 charge to fire a thin blue ray at a creature you can see within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of its turns, it repeats the save, ending the effect on a success.
It regains 1d6 + 1 charges daily at dawn. If you expend the last charge, roll 1d20; on a 1, it crumbles into ashes and is destroyed.