Item Type: Staff
Item Rarity: Rare
Requires Attunement: Yes
Attunement Details: requires attunement by a Bard, Cleric, or Druid
D&D Beyond: Staff of Healing
Source: Dungeon Master’s Guide
Consumable: No
This staff has 10 charges. While holding it, you can cast:
- Cure Wounds — 1 charge per spell level, maximum level 4
- Lesser Restoration — 2 charges
- Mass Cure Wounds — 5 charges
Use your spellcasting ability modifier. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20; on a 1, it vanishes in a flash of light and is lost forever.