Staff of Healing

item_type_staff

Item Type: Staff

Item Rarity: Rare

Requires Attunement: Yes

Attunement Details: requires attunement by a Bard, Cleric, or Druid

D&D Beyond: Staff of Healing

Source: Dungeon Master’s Guide

Consumable: No

This staff has 10 charges. While holding it, you can cast:

  • Cure Wounds — 1 charge per spell level, maximum level 4
  • Lesser Restoration — 2 charges
  • Mass Cure Wounds — 5 charges

Use your spellcasting ability modifier. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20; on a 1, it vanishes in a flash of light and is lost forever.

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