Pipes of Haunting

item_type_wondrous_item

Item Type: Wondrous Item

Item Rarity: Uncommon

Requires Attunement: No

D&D Beyond: Pipes of Haunting

Source: Dungeon Master’s Guide

Consumable: No

These pipes have 3 charges and regain 1d3 expended charges daily at dawn. You can take a Magic action to play them and expend 1 charge to create an eerie tune. Each creature of your choice within 30 feet must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute. A creature that fails repeats the save at the end of each turn, ending the effect on a success. A creature that succeeds is immune to these pipes for 24 hours.

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