Item Type: Weapon
Item Rarity: Rare
Requires Attunement: Yes
D&D Beyond: Mace of Terror
Source: Dungeon Master’s Guide
Consumable: No
This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action and expend 1 charge to release a wave of terror. Each creature of your choice within 30 feet must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute.
While Frightened this way, a creature must spend its turns trying to move as far away from you as it can and can’t make Opportunity Attacks. For its action, it can only Dash or try to escape an effect preventing movement. If it has nowhere to move, it can Dodge. At the end of each turn, it repeats the save, ending the effect on a success.