Item Type: Weapon
Item Rarity: Rare
Requires Attunement: Yes
D&D Beyond: Mace of Disruption
Source: Dungeon Master’s Guide
Consumable: No
When you hit a Fiend or an Undead with this magic weapon, it takes an extra 2d6 Radiant damage. If the target has 25 Hit Points or fewer after this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, it has the Frightened condition until the end of your next turn.
Light. While you hold this weapon, it sheds Bright Light in a 20-foot radius and Dim Light for another 20 feet.