Item Type: Wondrous Item
Item Rarity: Uncommon
Requires Attunement: No
D&D Beyond: Wind Fan
Source: Dungeon Master’s Guide
Consumable: No
While holding this fan, you can cast Gust of Wind (save DC 13). Each subsequent use before the next dawn has a cumulative 20 percent chance of not working; if it fails, it tears into useless nonmagical tatters.