Wand of Wonder

item_type_wand

Item Type: Wand

Item Rarity: Rare

Requires Attunement: Yes

D&D Beyond: Wand of Wonder

Source: Dungeon Master’s Guide

Consumable: No

This wand has 7 charges. While holding it, take a Magic action to expend 1 charge while choosing a point within 120 feet. That location becomes the point of origin of a spell or magical effect determined by d100. Spells have save DC 15. If a spell’s maximum range is normally less than 120 feet, it becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the GM determines randomly which are affected.

It regains 1d6 + 1 charges daily at dawn. If you expend the last charge, roll 1d20; on a 1, it crumbles into dust and is destroyed.

  • 01–20 — Cast a spell from the chosen point; roll 1d10: 1–2 Darkness, 3–4 Faerie Fire, 5–6 Fireball, 7–8 Slow, 9–10 Stinking Cloud.
  • 21–25 — Nothing happens at the point. You are Stunned until the start of your next turn, believing something awesome happened.
  • 26–30 — Cast Gust of Wind; its Line extends from you to the chosen point.
  • 31–35 — Nothing happens at the point. You take 1d6 Psychic damage.
  • 36–40 — Heavy rain falls for 1 minute in a 120-foot-high, 60-foot-radius Cylinder centered on the point; the area is Lightly Obscured.
  • 41–45 — 600 oversized butterflies fill a 60-foot-high, 30-foot-radius Cylinder for 10 minutes; the area is Heavily Obscured.
  • 46–50 — Cast Lightning Bolt; its Line extends from you to the chosen point.
  • 51–55 — The creature closest to the point is enlarged as if by Enlarge/Reduce. If it can’t be affected and isn’t you, you become the target.
  • 56–60 — A creature appears near the point for 1 hour or until 0 Hit Points; roll 1d4: 1 Rhinoceros, 2 Elephant, 3–4 Rat.
  • 61–64 — Grass covers a 60-foot-radius circle; existing grass grows to ten times normal size for 1 minute.
  • 65–68 — A GM-chosen object within 120 feet that isn’t worn or carried and is no larger than 10 feet in any dimension disappears into the Ethereal Plane.
  • 69–72 — You shrink as if by Enlarge/Reduce for 1 minute.
  • 73–77 — Leaves grow from the creature nearest the point, turning brown and falling off after 24 hours unless picked.
  • 78–82 — A burst of colorful light extends from you in a 30-foot Emanation. Each creature must succeed on a DC 15 Constitution save or be Blinded for 1 minute, repeating the save at the end of each turn.
  • 83–87 — Cast Invisibility on yourself.
  • 88–92 — 1d4 × 10 gems worth 1 GP each shoot from the wand in a 30-foot-long, 5-foot-wide Line. Each gem deals 1 Bludgeoning damage, divided equally among creatures in the Line.
  • 93–97 — Cast Polymorph on the creature closest to the point; roll 1d4: 1 Black Bear, 2 Giant Wasp, 3–4 Frog.
  • 98–00 — The creature closest to the point makes a DC 15 Constitution save. On a failure, it is Restrained and begins turning to stone. It repeats the save at the end of its next turn; success ends the effect, failure makes it Petrified until freed by Greater Restoration or similar magic.
To top
Please Wait…