Item Type: Wand
Item Rarity: Rare
Requires Attunement: Yes
D&D Beyond: Wand of Fear
Source: Dungeon Master’s Guide
Consumable: No
This wand has 7 charges.
Spells. While holding it, cast using save DC 15:
Command (“flee” or “grovel” only) — 1 charge
Fear (60-foot Cone) — 3 charges
It regains 1d6 + 1 charges daily at dawn. If you expend the last charge, roll 1d20; on a 1, it crumbles into ashes and is destroyed.