Item Type: Weapon
Item Subtype: Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword
Item Rarity: Rare
Requires Attunement: Yes
D&D Beyond: Sword of Wounding
Source: Dungeon Master's Guide
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Editor’s Note: Please click the link to see the table.