Item Type: Wondrous Item
Item Rarity: Uncommon
Requires Attunement: No
D&D Beyond: Pipes of Haunting
Source: Dungeon Master’s Guide
Consumable: No
These pipes have 3 charges and regain 1d3 expended charges daily at dawn. You can take a Magic action to play them and expend 1 charge to create an eerie tune. Each creature of your choice within 30 feet must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute. A creature that fails repeats the save at the end of each turn, ending the effect on a success. A creature that succeeds is immune to these pipes for 24 hours.