Feather Token

item_type_wondrous_item

Item Type: Wondrous Item

Item Rarity: Rare

Requires Attunement: No

D&D Beyond: Feather Token

Source: Basic Rules (2014)

Consumable: No

This object looks like a feather. Different types exist, each with a different single-use effect.

Anchor (Uncommon). As a Magic action, touch the token to a boat or ship. For 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect; the token then disappears.

Bird (Rare). As a Magic action, toss the token 5 feet into the air. It becomes an enormous multicolored bird with the statistics of a Roc, but it can’t attack. It obeys simple commands and can carry up to 500 pounds at maximum speed or 1,000 pounds at half speed. It disappears after flying its maximum daily distance or when reduced to 0 Hit Points; you can dismiss it as a Magic action.

Fan (Uncommon). If you are on a boat or ship, take a Magic action to toss the token up to 10 feet. It becomes a giant floating fan that creates strong wind, increasing one ship’s speed by 5 miles per hour for 8 hours. You can dismiss it as a Magic action.

Swan Boat (Rare). As a Magic action, touch the token to a body of water at least 60 feet across. It becomes a self-propelled 50-by-20-foot swan-shaped boat moving 6 miles per hour. You can command it to move or turn as a Magic action. It remains for 24 hours or until dismissed.

Tree (Uncommon). Outdoors, take a Magic action to touch it to an unoccupied ground space. It becomes a nonmagical oak tree 60 feet tall with a 5-foot-diameter trunk and branches spreading 20 feet at the top.

Whip (Rare). As a Magic action, throw it to a point within 10 feet. It becomes a floating whip. As a Bonus Action, make a melee spell attack against a creature within 10 feet of the whip (+9 to hit; 1d6 + 5 Force damage). As a Bonus Action, direct the whip to fly up to 20 feet and repeat the attack. It disappears after 1 hour, when dismissed, or when you die or are Incapacitated.

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